Trefoil Academy Wiki


Trefoil Academy of Magery and Sorcery for Gifted Young Mages is an internationally renowned magic academy. It meets during the summer only to offer advanced magical instruction for magical prodigies between the ages of 9 to 17.

Motto: Adapt. Improvise. Overcome. Mischief Managed.

Academy Color: Purple

Academy Mascot: Hippogriff

Official Nicknames: Trefoil Academy, Trefoil Academy of Magery and Sorcery, the Academy

Traditionally, it was hosted at a different school each summer. When Lord Westgaard took over the Ministry of Magic, he outlawed Trefoil Academy of Magery and Sorcery and framed the academy for the destruction of Hogwarts Castle. The academy has been on the run for the past few years and has taken refuge in an abandoned castle in Norway.

Origins[]

How The Founders Met[]

In 1406, three prodigiously skilled young mages participated in the world-famous Triwizard Tournament. From Hogwarts, the seventeen-year-old witch Wilona Wolfin stunned the judges when she successfully got past a chimera in the first task, not only completely unharmed but also successfully soothing the savage beast and winning the first task. From Beauxbatons, the eighteen-year-old Henri Dragonor astonished the audience when he combined the Draught of Living Death with a Sanity Solution and drank it, winning the second task. Henri knew that the dragon's scales in the Sanity Solution would neutralize the Draught of Living Death. From Durmstrang, Luana Artemis initially intended to abstain from the final task, a dueling challenge, until one of the Beauxbatons students insulted her. She then flattened her competition.

Quite unusually, rather than the competitors becoming more fearsome rivals over the course of the Triwizard Tournament, they instead developed an unbreakable bond of friendship that lasted throughout their lives. After graduating from their respective schools, the three embarked upon the tradition of touring the world together and exploring other magical cultures.

During their time in Greece, they met the young witch Orthia Stephen along Elysio Rhysor, and Ravenor Thorne, The six of them soon went on a retrieval mission which caused them to cross paths with Vyx Ashcloak. Eventually, the seven of them became friends and went on numerous adventures.

The Academy - The Birth of the Idea[]

During their time together, the friends began discussing possibilities, as is the way of the young and enthusiastic. They fantasized about an elite academy for the best and the brightest, regardless of the students' background. After touring the world together, the friends parted ways, but their bonds of friendship remained. Though they each studied and excelled in their chosen fields, they never forgot their youthful dreams of an Academy of their own.

The Founding of the Academy[]

During her career, Luana Artemis encountered a life-changing event. It had such a profound impact on her that she abandoned her old life and took to the roads as a wandering healer. During her travels, she noticed the desperate need for an inclusive place where young mages could discover and explore their passions without fear of negativity. She reached out to her friends and former traveling companions.

To start a magical school required considerable funding which they did not have. Furthermore, where was the right place to teach the best from the world?

Undaunted, their creativity and resourcefulness took hold. Unlike the other schools, why should they have to be bound to a particular location, especially when it was the spirit behind the Triwizard Tournament that brought them together in the first place? Let the other magical schools take turns hosting their Academy when they were not in session. In exchange, the four would bring their expertise to the region, and be able to touch the lives of so many more students.

In 1420, Trefoil Academy of Magery and Sorcery was formed. Each friend became the founder of a separate house.

  • Henri Dragonor named his house Dragonor out of respect for the secret magic of dragons. The dragon serves as the mascot of the house of gold and black.
  • Elysio Rhysor called his house Monceri in honor of the unicorn that was his companion and his guide, helping her unlock the deepest layers of psychic magic.
  • Luana Artemis named her house Phoenixter in honor of the phoenix whose tears once saved and changed her life. The phoenix stands as a fiery symbol of the house of red and black.
  • Ravenor Thorne called their house Ravenoth in honor of their friends' reactions to their playful antics.
  • Orthia Stephen called her house Waverider after a spirit of adventure and nature. The hippocampus is the symbol of the house of blue and silver.
  • Wilona Wolfin called her house Wolfin after the spirit of the wolf that has always assisted her. The lone wolf howling at the golden moon is the emblem of the house of green and black.
  • Vyx Ashcloak called their house Vyxenan because their former guild's symbol was the fox and they like the sound of the name.

Academy Operations[]

The academy is currently overseen by a headmistress and is operated by a group of faculty from around the world. The current head of the academy is Asher Niesh of the Vek Bloodline. When the academy is not in session, its faculty are employed in a variety of other jobs.

Sorting[]

New students, as well as those returning students who elect to be, are sorted in the sorting ceremony. The sorting ceremony takes place in front of the entire student body and assembled faculty. To-be-sorted students are called up to the talking sorting rune stone.

Each to-be-sorted student is given their own sorting envelope. The envelope contains their name and the names of the different houses.

Opening their sorting envelope before the sorting rune stone, the to-be-sorted removes all the parchments and approaches the bubbling cauldron. A special enchantment is placed on their hand so that they won't get burned. They gently swirl the parchments in the water.

Across many cultures, one's name carries an inherent power. It is because of this power that the rune stone is able to gain specific insight about the to-be-sorted. Once the rune stone is able to have a detailed understanding of who the person is, only the name of their intended house will remain. There are seven ancient and noble houses that make up the academy.

Following the sorting ceremony, there is a welcome banquet.

Final Banquet[]

House Awards[]

There are several different awards that a house can win, including the all coveted house cup.

House Award Description
House Cup Also known as the Cup, this award is the most prestigious award that any house can possibly win. A student's triumphant earns their house points while any rule-breaking loses their house points. Typically, a student can opt to regain lost points by choosing to make amends. Points can be earned for volunteerism, spirit, responsibility, awareness, and academic and sport achievement.
Pride of the Academy Award This award is judged on three categories: sportsmanship, inclusion, teamwork. Sportsmanship is where the program should be enjoyed for its own sake, with proper consideration for fairness, respect, and a sense of fellowship with one's competitors. It is easy to cheer on your own team, but all houses will face obstacles. Inclusion is where no one is shunned because they are different. The academy prides itself on diversity. Students should actively seek to include others. Teamwork is the third category. Here, the house works well as a team. Leadership is not bossy but rather seeks others' input. Students are encouraged to try to wear their house colors during their time at the academy, and spirit paint will also be provided. Students are strongly encouraged to come up with house cheers to share with others, and an optional house cheer sheet will also be provided.
Vigilant Eyes Award The house that wins this award is not afraid to ask why and explore their senses. Their willingness to try new things without complaint and ask how keeps the academy staff on their toes. Their sharp eyes and keen memory quickly unravel any mystery that dares to haunt these ancient halls.
Dependable Jean Granger Award Magic is neither good or evil, it all depends on what the wizard chooses to do with it. Each year, the house that demonstrates itself to be the most responsible house receives this award. The award is judged on the following traits: cleanliness of their house, completes their kapers on the first time, is on time for their programs with all necessary supplies, and readily admits if they make a mistake.
Barnabus Finkley Prize for Exceptional Spell-Casting This award is judged on two different categories: participation and tenacity. Many of the classes have specific tasks that need to be accomplished, and the house that receives this award is willing to meet those challenges face on. Furthermore, when this house encounters problems, for learning is never easy, there are no complaints for their stubbornness refuses to let themselves simply give up.
Quadball Cup It is awarded to the house with the highest cumulative point total in Quadball, not necessarily who wins the most matches.
Quadpot Cup It is awarded to the house with the highest cumulative point total in Quadpot, not necessarily who wins the most matches.
Fleece Award It is awarded to the house with the lowest number of dehydration cases at the end of the week. Drink water, stay hydrated, and ensure your housemates do the same!
Academy Dueling Champion This recognition is given to the house whose dueling champion demonstrates their knowledge and ability outstrip all the other champions.
Discontinued:

Meticulous Merit Award

This award used to be granted to a single house each year for exceptional performance in a single class. By 1665, a streak of three and seven-way ties convinced the head of the academy to discontinue the award.

Individual Awards[]

Individual awards are also given to the student population. Each award does earn points towards the house cup. Such awards include but are not limited to:

Individual Award Description
Special Award for Services to the School An award given to the student who helped out the academy the most
Magical Merit An award given out per subject for a student that has achieved the most or improved over time the most in a basic class.  Professors are responsible for giving the name of their recipient. If a class is being shared between two instructors, the two instructors should discuss their choice.
House Dueling Champion An award the recognizes the student with the most defensive arts talent in their house
Trefoil Academy Outstanding Student Award The leadership staff may choose to give out this award, but it is not necessarily given out every year. While all the students showcase many of the traits the academy values, this award recognizes a student who represents all of the ideals and more.

Timeline[]

[Due to an on-going curse, information has been redacted and will remain so until the curse is broken.]

1420
  • Trefoil Academy was founded
  • The Pride of the Academy award was created. The founders were concerned that the houses would forget over time that the academy was formed out of a respectful and friendly competition.
1421 The Special Award for Services to the Academy award was created. The founders strongly valued the act of helping others, after all, that was their motivation that brought them together and actually kept the academy staffed. It was their hope that by encouraging others to volunteer, the magical world could be made a better place for all.
1422 The Academy was accredited by the International Confederacy of Magery.
1434 The position of Head Girl & Head Boy was created. (These would later get renamed Assistant Head of House in the early 2000's.)
1459 After several decades of teaching in the academy, the founders realized that teaching gifted students advanced magic can have its price. Responsibility also needs to be encouraged. While it was a trait that was valued by many of the houses, something else was needed. The founders created the Dependable Jean Granger award to help guide the houses to become more responsible. S
1467 The founders decided to retire. Their former seconds stepped up to become the new head of houses.
1520 The head of houses sought an individual to serve as the head of the academy and to help guide the school.
1559 Education had long been a priority for both human mages and non-mages. However, the political and economic changes brought about by events in the 1550's and 1560's made it a critical one. Astutely realizing the long-term impact of these changes on their traditional lives and cultures, a number of nonhuman mage leaders engaged in negotiations with the International Confederacy of Magery to create an equitable education system for all.
1560 The academy opens its doors to non-human mages.
1592 The academy has always prided itself on its ability to defend itself and its values. It has been a tradition as long as anyone remembers for each house to seek out a dueling champion to represent their house. However, the competition officially ended there. Typically, the students took it upon themselves to find out who was best of the best without the staff knowing. After two corridors of Durmstrang were destroyed, the academy decided it was much cheaper to make the process official and supervise it. No one was hurt in the destruction that resulted from an interesting combination of Inanimatus Conjurus and Incendio.
1602 Gifted students were permitted to travel with the academy during the off season on trips
1675 Trefoil Academy of Magery and Sorcery was awarded the Merlin's Excellence First Class for Teaching Excellence.
1703 A professor discovered a spell that causes it to rain dinosaur bones during an independent research study. Unfortunately, she did not know where the bones are coming from. The local wolf population loved the spell while the archaeology community was divided.
1722 Trefoil Academy of Magery and Sorcery was rated as one of the top two magical educational experiences for young mages.
1823 One would think that a gifted school would naturally have an award for overall excellence. For many centuries, the academy didn't. In 1823, Headmistress Abigail Sunner realized this oversight and quickly moved to place the Barnabus Finkley Prize for Exceptional Spell-Casting award in place. Since the length of a session is capable of varying, typically this award is not given out in any session that is under four days.
1982 Tis infamous auror consented to teach Defense Against the Dark Arts for a term at the academy, and it is unlikely that anyone could ever forget his impact. Not only did he managed to revamp the entire magical security procedures of the academy, but he also gave the students such a strong grounding in the defensive arts that it shocked the other professors. It is customary in the academy to honor such an impact by trying to create the biggest impact on future generations possible. Thus the award for the house who maintains a state of constant vigilance was created.
1989 The academy was cursed causing everyone and everything present at this time to forget the existence of three of the seven houses. Until the ongoing curse is broken, the academy will not be able to access its true strength.