Summoning objects through space requires magically interacting with the fabric of space itself. This weave or veil between worlds is only visible around portals or tears in between worlds, so can be difficult to comprehend, as it does not spatially exist, and yet is everywhere. This branch of magic focuses upon the ability to teleport items, creatures, or people from one place to another without the use of portals/rifts, natural or otherwise.
Creation of permanent gates or portals between different worlds is deemed illegal as Riftcraft and is not covered under this branch of study.
Areas of Study[]
Teleportation[]
The act of transferring oneself from one location to another, on the same realm or plane. It has close ties to both conjuration and kinetics, but as it displaces you out of the physical world for at least an instant, it is an area of Summoning. Most mages are limited by distance, and must teleport only to places they are very familiar with, or risk splitting themselves apart into multiple places (usually an instant K/O). There are rumors of interspatial creatures that will maul anyone who lingers too long in the weave between spaces, though such rumors are suspected to be fantasy interpretations of the damages a body endures for trying to teleport across too far a distance. Long-distance teleportation is usually limited to magical objects that bring users to a specific location.
Wards that block teleportation are common in magical homes and businesses to ensure privacy and security.
Trefoil Academy usually has anti-teleportation wards up for security purposes, such as preventing Westgaards from teleporting in as they please. These wards are unable to extend into the under tunnels, however, as the ancient accident in the riftcraft lab has destabilized the area. Most information on the Academy's wards is kept secret for security purposes, with only the administration staff aware of all of its nuances.
Cross-Realm Teleportation[]
Transferring yourself to another plane is quite a bit trickier, as it is difficult to be familiar with your specific destination without having been there before. Random teleportation is extremely risky as it could plop you straight into an inhospitable pool of magma or embedded in solid rock, or within the acidic belly of a sea leviathan.
Banishing[]
The act of sending other things out of this plane of existence.
- Inanimate objects will be sent irretrievably into the interstitial weave, an empty space of "nonexistence." It is often used as a method of waste disposal, and many searches have been done to try to track such objects to see where they might go, but the only way to summon such an item back is through very special enchantments tied to a specific person. Be warned, however, that any living things upon or within the object, including germs and rot or mold, will soon pop back out in the space they were banished from.
- Living things will be sent back to their original plane of existence. For example, a fire elemental will be sent back to the plane of fire, usually returning where it was summoned from, or else to the nearest natural portal between the two worlds.
- If the living thing is from the same plane it is being banished from, it will simply phase out for a few seconds as if teleporting, and then reappear.
Summoning[]
This magic focuses on bringing forth other creatures or objects through space to the caster. Usually, this means summoning an elemental or other creature to perform a task for the mage. While some steps can be taken to force such a creature to do your bidding, most are quite willing to assist over a limited duration, provided the mage is polite and respectful to the creature they have just summoned. Certain creatures are far less accommodating, however, so care should be taken with creatures or beings that will be insulted, angry, or otherwise wish to devour their summoner.
Commonly summoned elementals include those from the planes of fire, water, earth, and air.
Summoning inanimate objects works in the same fashion as calling an item back from being banished: the mage must have engraved the item with the proper enchantments in order to locate it through the fabric of space and call it to them. Many of these same markers can be used in reverse to summon the mage, so care should be taken before losing any such objects in places that an opponent may find them and then be able to summon you into imprisonment or your doom.