Trefoil Academy Wiki

Bloodlines are a specific type of extended family who are ranked within "Player Society," family trees who trace their lineages back hundreds and even thousands of years.

Boards[]

A "Board" is a large geographical region that is claimed as the territory of a group of bloodlines.

There are 20 total boards in the world, currently, and they are said to have influence with the International Confederation. Each board is named for the currently ruling (most powerful) bloodline in its territory. Bloodlines are extended families who work together against other bloodlines, sharing ancestral heritage.  They can be considered kingdoms or ‘kindoms’ in their own right, all within a larger empire that is their Board.

Depending on the bloodline’s rank and size, they may have multiple estates and even command small towns or cities, or at least own portions of markets, shipping companies, and banks. In some areas and in most gameboards’ history, they were originally tribes or clans. 

Important: The norms of a board will heavily vary depending on the board that they are from. Boards are quite diverse, although are influenced by the norms of other civilizations and societies that exist in those particular regions. Furthermore, the norms of an individual bloodline within a board can heavily vary as well. There is a spectrum that can roughly be grouped by one's tier within a board. However, there are plenty of exceptions to even that so one should always do their research first.

The ruling bloodline of each board is effectively responsible for leading their board if an invasion happens. It is a term called "Common Threat," when all games and in-realm fighting is put aside in the face of a threat to Gaia.

Bloodline Rankings[]

Bloodlines rank amongst themselves by status, power, influence, and resources.

  1. Tier 1 consist of the most powerful 12 bloodlines on a board

  2. Tier 2 are the next 24 most powerful

  3. Tier 3 are the lowest half of the board, maxing out at 36 bloodlines total per board.

Within each tier, bloodlines are ranked in order by resource power and influence. These rankings change depending on a bloodline's ability to gain leverage over other bloodlines.

Known Bloodlines[]

There are many more bloodlines (which may be researched further), but these are the ones that have potential alliance complications that impact the Academy.

Cinavetti Board[]
Cinavetti Board (~modern Scandinavia)

Bloodline

Rank

Academy Notes

Emblem Colors Academy Staff

Cinavetti*

t1r1

Westgaard Ally. Enemies of the Veks.

Purple/silver

Westgaard

t1r2

Main Academy Enemy. Enemies of the Veks.

Orange/black
Kneppt*

t1r3

Westgaard Ally. Enemies of the Veks.

stag rampant with wings Gold/black
Tepes t1r4 Neutral to the Academy. Vek Ally. Red/black
Haugen t1r5 CURRENTLY Cooperating with Westgaards! plumed helm Gold/silver
Vek* t1r6

Academy Ally

Fanged serpent Blue/silver Ash, Moony, Snowy (half member)
Mazon t1r7 CURRENTLY Cooperating with Westgaards! White/black
Raero t1r8 Neutral to the Academy. Vek Ally. Orange/white
Torgeirrsen t1r11 Neutral to the Academy. Vek Ally. spear w/lightning Blue/gold
Bekkarn t1r12 Neutral to the Academy. Vek Ally. eagle w/flower in beak Purple/gold
Engout Board[]
Engout Board (~modern British Isles)

Bloodline

Rank

Academy Notes

Emblem Colors Academy Staff

Engout

t1r1

CURRENTLY Cooperating with Westgaards!

Manticore backed by a sun Gold/black -
Cantiaci* t1r2 Tribus. Neutral to the Academy. Currently friendly to the Veks. Paladins with a heavy bardic tradition. solar harp and lunar lance Red/gold/silver -

Hayles

t1r3

Friendly to the Academy. Mr. Sneak Sneak aka Galen Hayles is heir presumptive.

Blue/red/gold -
Cornovii t1r4 CURRENTLY Cooperating with Westgaards! antlered skull Black/gold -
Pearse t1r5 CURRENTLY Cooperating with Westgaards! dragon with spear Red/black -
Abbott t1r6 Friendly to the Veks. Name means "Fire River." burning flame Purple/red -
Haart* t1r7 Tribus. Neutral to the Academy, means "Fleet." Loose allies to Sloans. leaping deer Purple/gold -
Kenemon* t1r8 Tribus. CURRENTLY Cooperating with Westgaards! Allies with Cornovii. armored dog, magic Silver/blue -
Alaindahl t1r9 Neutral to the Academy. Allies to the Haart and Cantiaci. Blue/gold
Durotriges t1r12 Allies to the Clumban and Windsor. Loose allies to Sloans. dragon w/sword Green/gold -
Tier 2

Rank

Academy Notes Academy staff
O'Suileabhan t2r1 Rivals of the Clumban. CURRENTLY Cooperating with Westgaards! hawk with herbs and gemstone Green/silver -
Clumban t2r2 Allies of the Sloans. Name means "White feathered." They are an ancient descendant bloodline of the Sloans, based in Ireland. White feather Red/white -
Windsor t2r3 Neutral to the Academy. Unicorn with one foreleg raised Blue/Red -

Sloan*

t2r5

Friendly to the Academy. Name means "Warrior" or "Raider." Located primarily in the Scottish highlands. Culture is primarily mage-knights and druids, very old-world Celtic.

Bear imposed over a mountain Green/bronze Paws, Cinnamon
Mickel t2r8 Allies of the Veks. Descendant bloodline of the Veks. Animal skull Black/gold -
Mac Ai t2r9 Allies of the Sloans. Spiral Blue/gold -
Iceni t2r13 Allies of the Sloans, and a tributary bloodline of the Durotriges. They are descendent of the Cantiaci bloodline. Horse and stars Silver/Blue -
Starke t2r17 Neutral to the Academy. Descendant bloodline of the O'Suileabhan, and tributary to the Mickel bloodline. Bull-headed bird Black/blue -
Rocque board[]
Rocque Board (~modern France, Spain, and Portugal)
Bloodline Rank Academy Notes Emblem Colors Academy Staff
Rocque t1r1 Neutral to the Academy.

Ruling bloodline of the board. Alliances unknown. Main estate is near Toulouse.

Blue/white
Aedui t1r2 Neutral to the Academy.
Bituriges t1r3 Neutral to the Academy.

A bloodline of ancient Gaul origin whose strongholds are primarily in modern France, near Bordeaux. Name means "Kings of the World." Culture is still druidic, and they are known for their skill with ironwood.

Crowned grapes Purple/gold
Chevalier t1r4 Neutral to the Academy.
Tier 3

Rank

Academy Notes Academy staff
Ravenbrook t3r13 Neutral to the Academy. The small bloodline whose name extends to the Adventure Village that Trefoil is using in the 2003-2005 years (in story).
US Boards

Boards of the United States

  • Andalucia Board (yellow)
  • Benedict Board (green)
  • Rolande Board (purple)
  • Barlowe Board (light blue)
  • Tortugain Board (red)


America's Board

America's Boards


Andalucia board[]
Andalucia board (modern SW US, Mexico [yellow area])

Bloodline

Rank

Academy Notes

Emblem Colors Academy Staff
Andalucia t1r1 castle turret red and yellow
Garcia t1r2 horned lizard brown and grey
Cortes t1r3 tall ship blue and white
Fisher t1r4 bass with a curving brook behind it blue and pewter
Gates t1r5 dragon breathing fire blue and black
Baptiste t1r6 honeybee yellow and black
Coloradas t1r7 Pinyon Pine red and brown
Castro t1r8 crossed spears over a shield green and white
Tlizalani t1r9 two goats butting heads black and white
Nocona t1r10 warrior on horseback blue and yellow
Morales t1r11 roadrunner red and blue
Walker t1r12 charging bull red and white
Tier 2

Rank

Academy Notes

Emblem Colors Academy Staff
Jackson t2r1 mockingbird gray and orange
Lallemand t2r2 swan orange, black, and white
Jacobs t2r3 monarch butterfly blue, yellow, black
Cree t2r4 armadillo black and brown
LaSalle t2r5 lightning bolt and clouds gray and white
Williams t2r6 neutral to the Academy two rearing horses on either side of a longsword and a single star black and silver
Ramsey t2r7 tree frog green and white
Parker t2r8 longhorn steer brown and orange
Alley t2r9 Sun blue and purple with white trim
Hewlett t2r10 single star red and black
Russell t2r11 black bear black, green, and white
Goldwyn t2r12 grizzly bear brown, red, and white
Warner t2r13 Redwood purple and green
Mayer t2r14 lion gold, red, and black
Roche t2r15 tortoise green and tan
Rainwater t2r16
Padillia t2r24 yellow and white
Tier 3

Rank

Academy Notes

Emblem Colors Academy Staff
Celaya t3r1
Shary t3r2
Benedict board[]
Benedict board (modern SE US [green area]}

Bloodline

Rank

Academy Notes

Emblem Colors Academy Staff
Benedict t1r1
Biltmore
Reynolds
Duke


*Duodecim Tribus: These are the original first tier within a gameboard, or those that founded the board at its inception.  Not all duodecim tribus have survived to current day, and being a part of one can be difficult as it paints an additional target on one’s bloodline. With age comes a great many alliances, debts, and owed favors, as well as enemies, grudges, and ancient rivalries. Most tribus are many thousands of years old.

Bloodline Members[]

Given that the heirloom bound of a bloodline have final say on the distribution of resources, keeping your heirloom-bound happy, entertained, and protected becomes critical. Protect and serve the heirloom bound, and they will protect you in return.

Roles in the Bloodline[]

There are many jobs to be managed, and some jobs may overlap.  These can include and are not limited to:

Merchants shipping/trade business, markets, bartering and bargaining
Teachers child care and training
Researchers the scientists and magical experimenters
Accounting the bankers and collectors, and those good at keeping track of paperwork
Farmers, Fishers food and herbal reagent generation, oversight of farms, vineyards, etc
Craftsmen gear, tailors, lapidaries, smiths, alchemists, etc - may oversee workshops
Structural architects and warders, gardeners, groundskeepers
Town Management Oversight of towns, companies, and markets owned by the bloodline
Zoology the animal trainers - dragons, griffins, aviary, owlery, equestrian, etc
Handmaiden/Page management of the helpers, assisting the heirloom bound personally while serving as an additional guard, ensuring guests and members alike have housing.
Warrior Weapons-masters, plumbum stipatores, assassins and knights, rangers, honor guard
Scouts Informants, messengers, and special package or mail-runners.
Event planners the masters of ceremonies who manage the tiny details on festivals, balls, etc
Medical the doctors, healers, and herbalists
Chefs culinary artists with much knowledge in poison-mitigation.  They do not usually serve their food directly to the players, but rather experiment to create recipes and then teach those recipes to house-elves or wraiths to make the real meal.

About the Dinah Community[]

The Dinah Community is dedicated to the protection of their bloodline's heirloom bound. The Dinah Community is overseen by that bloodline's Plumbum Stipator. The community is highly trained in both magical and martial combat. Their training, in particular, focuses on how to disable multiple opponents in tight quarters.

The Code[]

The difference between a plumbum stipator and a bodyguard is as follows:

“Our unwavering self-control and steadfastness is what separates a plumbum stipator from any other type of bodyguard.  It is a guarantee to the one you guard that you will hold when others would turn and flee, remaining between them and danger at all times.  It is a guarantee that if comes down to shielding the one you swore to protect or yourself, you will chose them without a second’s hesitation even with your dying breath.  Your enemies know that to enter a fight with a plumbum stipator means that they better be sure they killed you first. To be alive when your charge is not is a fate worse than death, for you are without honor.”  

Ranking[]

  • Prospect: With their bloodline’s permission, anyone may declare themselves as a prospect plumbum stipator, or “prospect” for short. They will train on average for 5-10 years depending on the individual’s past experiences and natural aptitude. A prospect trains under their bloodline’s plumbum stipator & its weapon masters, who are candidates. Their training is guided by five different principles: self-control, indomitable spirit, perseverance, loyalty, and sacrifice. Once there is a general consensus among the trainers, the prospect is permitted to take the candidacy exam. A side note: In the absence of such parties, it is not uncommon for another plumbum stipator to step up and oversee the training.  
    • Exam:  the test designed to be emotionally, mentally, and physically brutal. Passing it is a source of great pride and the idea of repeating it strikes equal terror for good reasons. The exam is broken up into 5 components.
      • Test 1: Physical Fitness (Gauntlet, proficiency with a multitude of weapons)
      • Test 2: Magical Fitness (Rescue mission, tactics etc)
      • Test 3: Mental Endurance & Awareness (Permitted zone is a progressively smaller box)
      • Test 4:  Obedience in Melee (Protecting multiple resistant targets)
      • Test 5:  Melee in a Contained Space (Resourcefulness, Overwhelming odds)
  • Candidate: Any individual who has passed the exam is now a candidate. Candidates may serve in a host of roles (weapon master/assistant to an older weapon master, escort or retrieval missions, squad leaders during battle etc). If a highly skilled candidate is on the main estate, the plumbum stipatores will arrange for them to cover various guard shifts for the heirloom bound when the plumbum stipator is not available or is out training.
  • Plumbum Stipator:  Upon being chosen, a plumbum stipator takes a magical vow to that particular heirloom bound. To break it is simply unthinkable. While all players are expected to be obedient to their heirloom bound, a component of the vow exempts the plumbum stipator from having to obey, as long as it is in the course of protecting their charge.  

“Sometimes, the one you are protecting needs to be protected even from themselves particularly when one is dealing with an heirloom bound. Their first instinct and training is to wade into a fray even when your analysis concludes that this a very bad idea. While they are capable of getting quite grumpy, at least they are alive when they regain consciousness. Tenet 9 before striking the back of the head is my advice.”    - A plumbum stipator, to a recently made candidate during a debriefing.

This position holds the highest status one may obtain in a bloodline without becoming an heirloom bound.   It is expected that an individual serves in this position until their death or until the choosing heirloom bound decides to remove them.  Faced with removal, a plumbum stipator will often choose to self-sacrifice in battle rather than be placed in permanent disgrace. In addition to protecting a particular heirloom bound, the plumbum stipator is ultimately responsible for both prospects and candidates.  

Players without a Bloodline[]

Players can exist without having a bloodline.  

Having a bloodline requires being claimed by the heirloom-bound and swearing fealty to a throne, but being a player in general only requires the acknowledgement of that status by any single heirloom-bound.  

Solo players are also unprotected by anyone but themselves, and at the mercy of any bloodline - they get by via making themselves useful or otherwise finding a protector.  Some solo players will band together (often in families) like an unofficial bloodline, serving as mercenaries or providing shipping (or pirating, ‘trading companies,’ privateers) or serving as information brokers.  If they prove themselves, it is possible for the board’s ruling bloodline to grant them the bloodline status and generate heirlooms. (Other new bloodlines are formed by players who originally were a part of another bloodline but either successfully broke away or were granted permission to leave.)

Players without bloodlines can easily prove themselves useful to other bloodlines, provided they can walk that fine line of neutrality without getting squashed or claimed as a non-member resource.  Without a bloodline, they are much more maneuverable, as they can operate freely on any board around the world.